Full AR Software Modules

Discover the Planets

This module shows the planets, sun and moon rotating at relative speeds on their appropriate tilt. In each corner of each paddle, relative mass, density, size and distance from the sun is visualized. You can also discover interesting facts about each planet and when you bring any planet close to another, both re-size to their relative scales.

Human Heart Builder

Each of four paddles holds the chambers of the human heart. Users bring them together to explore their connections and build the heart. You can also see a beating heart, discover interesting facts about each part and change to ‘X-ray’ mode which shows blood flow. This is a great module that will help students understand how essential the heart is to the blood flow and functioning of the rest of the body.

Math Operations

This module helps students visually understand the concept of 3x4x5 by interacting with sets of cubes. Each paddle starts with a row of 3, 4 or 5 red cubes. When it is placed close to another paddle, they are multiplied into an array of green cubes. If all three paddles are close to each other, a full 3D matrix of 60 blue cubes is shown. This preview module demonstrates how objects on different paddles can interact with each other to help convey complex spatial concepts.

Space Moon Phases Explorer

This module lets users move around three separate paddles holding the Sun, Earth and Moon to explore how their relative positions affect the cycles of the moon (full moon, quarter moon etc). Another paddle shows what the moon looks like to someone on the surface of the Earth – this image changes as the positions of the other paddles changes. Users from childhood to retirement commonly grasp this traditionally complex concept in only a couple of minutes. Another paddle also shows the orbit of the moon around the Earth (to Scale).

Solar & Lunar Eclipse

This module shows what happens to create an eclipse of the moon. Note, that in Moon Cycles, the earth never casts a shadow on the moon, but in Moon Eclipse, the Earth shading the moon is the central concept. It gives students a better understanding of Earth and Moon rotation and how an eclipse is achieved. Another paddle also shows the orbit of the moon around the Earth (to Scale).

Creature Hats

Have fun while learning about the diversity of the animal kingdom. Participants can hold the paddles up to their heads which will be replaced them with the virtual head of various creatures – move your head and the virtual head will move too! Participants are then provided with opportunities to learn more about the artifacts and their origins in engaging, interactive ways. Various features can be included, for example: certain heads consume those down the food chain, eyes can be made to always look at the camera, ears or wings can be animated randomly or according to the head position, the heads can scale to relative sizes when placed close to each other, appropriate animal sounds can be triggered randomly or according to the head position. Also, hats can be configured so that when a user turns around; a creature like a huge spider is seen clinging to their back.

The ARDL can assemble sets of heads and hats to service a particular theme, or to educate users on the diversity or relative sizes of a selection of creatures.

Exploring Volcanoes & Terrain

This module presents nine examples of well-known volcanoes, mountain ranges and bays on the Earth’s surface, under the ocean and on Mars: Emerald Bay California, Longs Peak Colorado, Mount Hood Oregon, Mount Shasta California, Mount St Helens, Old Rag Mountain Virginia, Pacific Ocean Ridge, and Olympus Mons and Valles Marineris on Mars. In addition to learning about the types of geology, formation and other interesting facts, if users place two objects beside each other, they scale to their relative sizes, powerfully illustrating how vast some of these really are.

Earth Surface Visualization

Each of seven paddles hold a version of the earth with a different property visualized: surface temperature, rainfall, soil moisture, vegetation, population density, earth lights at night, ozone and UV radiation exposure. Many are also animated over a one year cycle, illustrating how they change through the seasons on a global scale. Gain a deeper understanding of geography – where is it hottest, greenest, wettest, most populated. Users can also bring these visualizations together to explore their relationships: What increases vegetation? Where is food likely to be most plentiful? Why does Africa have high population but few night-lights? Where do you most need sunscreen?

Human Body Builder

This module will allow users to explore the different systems of the body (e.g., veins, arteries, muscles, lymphatic system, skin, nervous system) and assemble them into a complete form. Each system is on a separate paddle. When the user puts two paddles together for comparison, the systems combine, allowing the user to see how they interrelate. Each paddle will hold a piece of the digestive system (e.g., oesophagus, stomach, pancreas, gallbladder, small intestine, large intestine) which the user manipulates to build the human digestive system. Each paddle will have accompanying information about the component it holds.

Human Organs Builder

This module will allow users to explore the organs of the body and assemble them into a complete form. Each organ is on a separate paddle. Each paddle will hold a piece of the digestive system (e.g., oesophagus, stomach, pancreas, gallbladder, small intestine, large intestine) which the user manipulates to build the human digestive system. Each paddle will have accompanying information about the component it holds. This allows the users to see how essential each organ is to each other and how complex the human organ functionality really is. This module takes the complexity, and simplifies it for ease or learning and retention.

Math Geometry: Real World

This module will allow users to explore different shapes that appear throughout daily life in regular objects such as buildings, cars, airplanes and much more. Each shape is on a separate paddle. Some of the shapes are rectangles, triangles, squares, cones, cylinders, and several others. Users can actually take a paddle that has a real world object such as an airplane, and use one of the paddles that had a specific shape on it such as a cylinder, and bring the two paddles within a certain proximity of each other to see if that shape is in the composition of that real world object. This is a great tool to teach students that shapes are all around them each and every day.

Space Cassini Probe Builder

Get a stimulating overview of the history of NASA space exploration. Take a close look at the Cassini Space Probe. See its journeys through the solar system. Each paddle contains a major component of the Cassini Space Probe. Coming soon, learn what each component’s function is as you try to reassemble it. Pull apart each of its main components on a separate paddles and learn what they do.

Build Your Own AR Software

The ARDL Module Creation Tool lets users actually develop and create their own modules. Utilizing programs like Google SketchUp, Lightwave, 3D Max, Ogre, and Maya, users can make their models and then import them into the Module Creation Tool that then allows them to convert their model into an Augmented Reality platform that can then be placed on one of our interaction paddles for your viewing pleasure. This tool offers teachers a unique opportunity in that they can take the curriculum they are currently teaching, develop a module around it, and if it’s designed to our standards, we will then distribute the new module at a cost to other users, and the profits will be split with the developer and Digital Tech Frontier, LLC.

AR Google SketchUp Plug-In

The ARDL Google SketchUp Plug-In allows users to import any pre-existing or newly designed Sketch Up models into the SketchUp Plug-In so that they can then be places on an interaction paddle. Google SketchUp can be downloaded for free at http://sketchup.google.com/. Models can also be taken and placed on the interaction paddles by using an amazing free source called Google Warehouse that can be downloaded at http://sketchup.google.com/3dwarehouse/.

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ARDL Modules – Near Completion

Math – Fractions of a 2D Pie

Starting with a full pie inscribed with 24 slices, each subsequent paddle shows 1/2, 1/3, 1/4, 1/6, 1/12 or 1/24th of the pie. Student’s can be asked to calculate the fraction by counting the slices and they put slices beside each other to add them together.

Medieval Weapons and Armor

This module is best used as a virtual mirror (with the camera looking out at users) so that participants can wear and wield amour and weapons from various eras and civilizations. Participants are then provided with opportunities to learn more about the artifacts and their origins in engaging, interactive ways.

Build a Fossil

The fossilized remains of a young Pleosaur were discovered in New Zealand. Due to its size – over 2m2, the fossil was broken into 15 parts to aid transportation. Now, as part of a Forensic Paleontology research effort, the pieces have been digitized using a 3D laser scanner to aid in understanding the series of events surrounding the life and death of the Pleosaur. Users can now re-enact this work by rebuilding the fossil from the pieces found on each paddle. Users can also participate in Forensic Paleontology procedures; for example, by following clues they can insert a proposed water-sediment boundary plane across the whole fossil and use this to speculate on further details.

Earth Seasons

Understanding the changing seasons can be challenging due to a number of 3D variables changing simultaneously. This module makes the topic easy and fun by breaking it down into four simpler scenarios and showing the process in animated 3D.

Earth History

What better way of understanding the history of the Earth than holding it in the palm of your hand and seeing it unfold in front of you. Using the highest quality Pangaea animation available, users can see the movement of the world’s continents over the last 600 million years. This current year is displayed, and the sequence can be separated into the various eras. Other historical information can be displayed, such as early formation of the Earth, meteor impacts (and their results); species origins prior to continental splits and a visualization of the Earth’s crust age data that helped formulate the Pangaea animation.


This is an experimental module that visualizes full spherical panoramas in an interesting, easy to use way. The panorama is shown on a ‘crystal ball’ in the center of a sphere, using a technique that lets you look through the outside surface of the sphere through to the inside surface on the other side, cancelling out the spherical distortion. The sphere can be tilted and rotated, and also made larger until it fills your entire view. ARDL can photograph new panoramas and make new PanoSpheres as required.


This five-page book brings the science of nanotechnology to life. Based on research from The MacDiarmid Institute for Advanced Materials and Nano-technology, this book shows virtual, 3D molecules of close to 2,000,000x magnification so they can easily be seen on the pages of the book. Topics include the structure of atomic clusters and how nanomolecules, like nanowire can be created by deposition, which is assembly from nanoscale building blocks. All pages are fully animated, showing the components moving into place. The last page also demonstrates the scale of the processes involved by showing one of the nanowires and zooming out to show it in use in a silicon circuit, then zooming out again to show it in use in an electrical chip and finally zooming out to show it in scale to the real world.

Christmas Mirror

This is a great example of the ARDL being used in ‘mirror’ mode. It is designed more for fun than education. Enjoy Christmas by wearing and using a selection of 8 props. Become Santa, a reindeer or a snowman, try eating a giant candy cane, use a selection of other props or put some mistletoe to good use.

Math – Fractions: 3D Sphere

This module visually aids in teaching users fractions by starting with a sphere, and each subsequent paddle shows 1/2, 1/4 or 1/8th of the sphere. Each fraction is shown in 3 different ways, showing how there is more than one way to divide an object into a particular volume. For those that have difficulty in understanding fractions, this is a great learning tool in that users can now see what it means when 1/4 of something is missing.

Wearing Maori Artifacts

Using a virtual mirror, users can ‘wear’ paddles displaying a skirt, a dress, a robe, a patu, a conch shell/horn or an ornamental feather head dress. This module gives users the chance to learn more in depth about the Maori Culture and gain a better understanding of their unique way of life. The Maori are the indigenous Polynesian people of New Zealand. They arrived from East Polynesia in several waves at some time before the year 1300, settled and developed a distinct culture. Their language is very closely related to Cook Islands Maori and Tahitian.

Build a Maori Village

Explore the village’s huts, fences, food hut, Chief’s hut, guards, performers, plants and defensive tunnels. Maori society was destabilized from the late 18th century by the weapons and diseases introduced by Europeans, and after 1840 they lost an increasing amount of their land, and went into a cultural and numerical decline. However their population began to increase again from the late 19th century, and a marked Maori cultural revival began in the 1960s and continues. Now become one with their culture by using the paddles to reconstruct your own village so you can gain a better understanding of differences between their culture and other unique civilizations.

Discover Chemical Molecules

Explore a broad, introductory sample of molecules that illustrate different properties. Compare water (H2O) in its liquid and frozen forms to understand molecular composition, state changes and crystallization. Learn about 3D geometry, structural strength, nanotechnology and the different forms of carbon by studying a Carbon Buckyball (C60). Get a taste for organic chemistry, functional chemistry and drugs by comparing Caffeine (C8H10N4O2) and Tetrahydrocannabinol (C21H30O2). And learn about more organic chemistry, polar liquids, fats and lipid bi-layers with a complex lipid – Dimyristoyl phosphatidyl glycerol (C68H102O20P4).

Many further molecules and topics can be covered in this fashion, including chemical reactions, where two molecules are placed beside each other and the resultant reaction is displayed.

ARDL Art – Selection

A selection of ARDL, virtual 3D sculptures with common themes of time, space, dimensionality and perspective. These include selected works from the series: PaintSpace 3D, One Becomes Many Becomes One, Inverted Lathed Bowls, CC3D and Facets of Being. The works in this series are based on a single unit, repeated, to create something more than the sum of its parts, creating ‘simultaneous parallax’, or employing ‘additive, spatio-temporal sculptural tools’. The process can be thought of not simply as being the product of capturing multiple frames while moving the original form in a premeditated way (while keeping the camera stationary), but can also be thought of as a composition of multiple frames taken as the camera moves around the single original form.
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ARDL Modules – Concepts


A series of modules on common microbiology topics could also be developed. This could include:Human Blood Cells – This includes models of normal, intermediate and sickle red blood cells, and helps with understanding of why this happens, the effects it has, and how to manage it. Also included would be each type of white blood cell.Other Human Cells – This could include a neuronal system (with dendrites, a soma, an axon and presynaptic terminals), and reproductive sperm and egg.DNA – Build a DNA strand from its various components and learn the function of each component. Could also cover DNA bundling, support enzymes and DNA replication.Pathogens – A variety of microbial pathogens, including giardia (a protozoa), ecoli (a bacteria), HIV, influenza, avian flu, swine flu, and a bacteriophage (all viruses). Animation of bacteriophage injection could be illustrated.

Material Flux:Consumer Goods

This module will demonstrate the amount of raw materials used to make various consumer goods (e.g., DVD, iPod, food, bottled water, sunglasses, book). For example, when a paddle holding the iPod is placed in the centre of the turntable, the user can use a slider to move between the image of the iPod and an image of the raw materials that went into making it (crude oil to make the plastic, ore to make the metal and sand to make the electronics). Two paddles side by side will allow comparisons to be made between the amount and type of raw materials used to make different consumer goods. In addition, by putting the paddle in the ‘Accelerator’, the user can get an impression of the time it takes for a particular consumer good to degrade, while watching a video of the degradation process (e.g., of an apple rotting and decomposing).

Animal Skeletons Revealed

The aim of this module is to visualize how the skeleton of an animal relates to its external body structure, as well as to compare the skeletons of different animals and explore their differences and similarities. The user places one or more paddles on the turntable, then uses a slider to fade between the external body structure and internal skeleton. When the user puts two animals together for comparison, the animals spring to life, thus illustrating how the skeleton supports movement.

Scale Different Forms of Life

This module enables users to gain a better idea of the true size of very small (virus, bacteria) and very large (elephant, whale) forms of life, by using animals that users can relate to (fly, cat, horse). For example, a user can hold the horse paddle, and when they move up the slider, the horse shrinks down and is compared beside a heart in the ghostly outline of a whale (they are about the same size!).

This module enables users to gain a better idea of the true size of very small (virus, bacteria) and very large (elephant, whale) forms of life, by using animals that users can relate to (fly, cat, horse). For example, a user can hold the horse paddle, and when they move up the slider, the horse shrinks down and is compared beside a heart in the ghostly outline of a whale (they are about the same size!).

  • Pull apart or rebuild a cell, learning the shapes and functions of the various components.
  • Track various spacecraft paths through space and help them execute their missions.
  • Explore spacecraft, pull them apart and discover each component’s functions.
  • Compare size, weight, power, range, capacity, etc, of various aircraft, old and new.
  • Look inside, pull apart, build or compare the sizes of famous landmarks.
  • Put two dinosaurs beside each other and they will scale to their relative sizes, then appropriately attack, run away or ignore each other.
  • Place exotic 3D plants in various locations to see if they thrive, shrivel or suffocate with excess water, etc.
  • Look inside big ships with cut-aways, or by pulling them apart to see how they work.
  • Rebuild a fossil to see a dinosaur come to life.
  • Help a virus infect a cell and learn how it replicates.
  • Turn a body into a mummy by applying the correct processes in the correct order.
  • Put two cars beside each other and they will race – displaying graphs of velocity, acceleration, etc.